Bradley didn't die, but disappeared leaving Kyle searching for him and answers, why did Bradley get mixed up in the Nile criminal ring? Meanwhile Kyle's new job is working for Red Crown, a travelling sales company with a sideline in finding 'lost' things. Taken straight from a film noir and transplanted into the late seventies you play Kyle Hyde, an ex-cop who left the force disillusioned after shooting his partner Bradley. Just as in Another Code the story in Hotel Dusk is excellent, although a little on the long side. As with most adventure games you have an inventory but you can't combine objects, forcing you to first put an item down before using another item on it. On the whole the interface is relatively intuitive, though the reliance on the stylus results in a lot of screen switching so you can click on objects. Talking to characters (of which there are a lot) switches to head and shoulders of the interlocutors with occasional chances to interject. I did find this initially quite dizzying as my stylus moves weren't always smooth, but this passed. In normal play the touch screen shows a map with which you guide your character, whilst the second screen gives his 1st view in 3D. Whereas Another Code was a fairly straightforward and short tale, Hotel Dusk is very long and very convoluted, demanding more of the player but no less satisfying for it.įrom the start the game aims to be unique, by making you hold the DS on it's side like a book and almost completely ignoring the buttons in favour of the stylus and touch screen. ![]() Having proven they could bring adventure games to the DS with Another Code, developers Cing stepped things up a gear with Hotel Dusk, possibly the most unique adventure game of recent times. Some scenes feature a partially watercolored look, but most of the time the characters themselves appear in black and white. Hotel Dusk also features a unique art style: the characters are drawn in an animated sketchbook-type fashion. The game also features different kinds of puzzles, ranging from physically using your inventory to manipulate objects (such as jiggling a wire in a lock to pick it), or completing logic puzzles, like assembling a jigsaw. However, if you're not careful, you'll arouse suspicion and may even get kicked out of the hotel. When interrogating people, you can stop them at points in conversation and press them for information. The person you're questioning appears on the top screen. You can strike up a conversation with the guests, and when you do, Kyle, along with any questions you have, appear on the touch screen. The game takes place in two different perspectives: the touch screen is used to navigate top-down through the hotel, while the top screen displays a first person view of your surroundings. You hold the DS in the same manner as you would a book to play. The player takes on the role of Kyle Hyde as he searches through Hotel Dusk. Hotel Dusk: Room 215 is an adventure game from the creators of Another Code. ![]() ![]() What is so special about Room 215? What do these people have to hide? It's up to you to take control and find out. But, as he spends the night there, the secrets and past of the hotel's guests reveal themselves. He's sent to Hotel Dusk, a hotel in the middle of nowhere, to search for some particular items. Kyle Hyde, a former New York cop, gets by with a salesman's job.
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